RED DEAD REDEMPTION 2
Role - Technical Content Artist and Envrionment Artist
Company - Rockstar Games
Year - 2018
Company - Rockstar Games
Year - 2018
I was assigned to the project after the foundational work had been completed. My role was to refine and perfect the existing components, ensuring seamless integration and cohesiveness. I was responsible for adding enhancements to create visually appealing points of interest, while ensuring that the final product was fully functional and free of navigation issues.
My responsibilities involved enhancing the existing structure by adding intricate details such as dirt, wetness, props, blending decals, LODs, and geometry and texture adjustments based on feedback. Additionally, I was responsible for finalizing the terrain across various environments in the game, ensuring that the finished product was of the highest quality.
My responsibilities involved enhancing the existing structure by adding intricate details such as dirt, wetness, props, blending decals, LODs, and geometry and texture adjustments based on feedback. Additionally, I was responsible for finalizing the terrain across various environments in the game, ensuring that the finished product was of the highest quality.